Jarom is off to college, and so like during his mission, he is sending me his art. I thought I would showcase some of my favorites today.
The Facility project pretty much needs its miniatures at this point. Again, Facility is a Wartech boardgame where everything is 3D printed. So I listed to him what all miniatures I need, and he provides me with the concept art for them. I will in turn try to create them in Tinkercad. These are meant to be low detailed and blocky, using a lot of basic shapes. That is because the 3D printer can only do so much resolution. They are also in poses that prevent any overhangs because of the nature of the printing. These are 2 Hezak minis. Can't wait to get started on them.
Here are a few pieces he sent me for Cognitive Flux. You can tell he has a lot of fun experimenting with creating the steampunk look and feel for things.
This last one is for an adventure idea he had for Cognitive Flux. Basically an ancient giant harvesting vehicle awakens and becomes a danger to surrounding settlements.
M. Jared Swenson Productions
This blog chronicles my projects, developments, and all things related to tabletop gaming. I will try to avoid rants and reviews. Mostly games I'm developing, and progresses from my campaigns.
Showing posts with label art. Show all posts
Showing posts with label art. Show all posts
Wednesday, October 10, 2012
Wednesday, July 25, 2012
Wartech Races: The Hezak
In our Wartech setting there are 4 main races. These 4 races dominate known space and are each about equal standing with population and power. Within the races are many factions, many often comprised of several of the major and minor races. The 4 main races are:
The Hezak come from a metal rich planet named Droug. It is a very harsh and unforgiving world. The surface has low moisture content and an average temperature of 13° Celsius. Heavy metal storms rip across the surface carving wild and erratic formations. Within these crags evolved the primitive Hezak. A people that rapidly evolved from a lizard-like species. They have a thick hardy skin from the harsh environment, a second inferior set of arms that emanate from their midsection, a unique skin tone depending on where they are born, and a strong honor code and tradition.
Before the Visitors, they had a very tribal and family oriented social structure. Then came these Visitors. Strange machines descended from they sky and dwelled on the surface. The Visitors traded with the Hezak, technical marvels known as the mag-repulsor harnesses for ore common on the world. The mag-repulsor harness creates a magnetic field that protects an individual Hezak from the deadly storms of the world, and became prized possessions. From the moment a child is weaned from the mother, it is given a harness. This brought open conflict and expansion on their world. No longer were they limited to their progress based on weather.
Then suddenly one day, the Visitors disappeared. The Hezak had come to rely on them, but they were nowhere to be found. A slow panic broke out. As generations passed, and the harnesses began to breakdown or get destroyed from conflict, they became more and more valuable. Wars were often fought over them, and warlords rose to power merely for possessing a working harness.
However, the Visitors had already taught the Hezak some things, like home building an metallurgy. These were the first steps in their technical evolution. Eventually the Hezak progressed far enough to reverse engineer some of the ancient harnesses, and build there own, as well as several variations. This lead to the Hezak's current mastery of mag-tech, as seen in their starships and weapons.
The Hezak had already established bases on 3 worlds in their home system when they were discovered by Saunos. A Fairin nation.
Today the Hezak are valued mercenaries across the galaxy. The dominant organization being The Hezakian Combine. Taking contracts from various nations, even warring ones. Their chief technology company is InoCo, where most of the galaxy can find their personal firearms being made.
Additional Hezak art can be seen on Jarom's first art post.
- Fairin
- Cha'el
- Quiv
- and Hezak
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Hezak Male |
Before the Visitors, they had a very tribal and family oriented social structure. Then came these Visitors. Strange machines descended from they sky and dwelled on the surface. The Visitors traded with the Hezak, technical marvels known as the mag-repulsor harnesses for ore common on the world. The mag-repulsor harness creates a magnetic field that protects an individual Hezak from the deadly storms of the world, and became prized possessions. From the moment a child is weaned from the mother, it is given a harness. This brought open conflict and expansion on their world. No longer were they limited to their progress based on weather.
Then suddenly one day, the Visitors disappeared. The Hezak had come to rely on them, but they were nowhere to be found. A slow panic broke out. As generations passed, and the harnesses began to breakdown or get destroyed from conflict, they became more and more valuable. Wars were often fought over them, and warlords rose to power merely for possessing a working harness.
However, the Visitors had already taught the Hezak some things, like home building an metallurgy. These were the first steps in their technical evolution. Eventually the Hezak progressed far enough to reverse engineer some of the ancient harnesses, and build there own, as well as several variations. This lead to the Hezak's current mastery of mag-tech, as seen in their starships and weapons.
The Hezak had already established bases on 3 worlds in their home system when they were discovered by Saunos. A Fairin nation.
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A Hezak on trial for breaking an honor code. |
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Kitbashed Hezak minis. |
Friday, July 20, 2012
Thursday, July 19, 2012
Wednesday, July 18, 2012
Konomancer: The Lost Pages
While we only started briefly and a long time ago on volume 2, these were the initial pages Jarom submitted. Again I did all the inking for the Konomancer project, and I did get a few of these done, but the the digital inkings are long gone in a program I cant recover and a format I can't read. So I can only bring you the original pencils. They're still good though.
Sorry if they're a little light. There are 9 pages total that continue the story, I will post the rest over the next couple days.
Konomancer: Volume 2
Sorry if they're a little light. There are 9 pages total that continue the story, I will post the rest over the next couple days.
Saturday, July 7, 2012
Konomancer: Part 25 - The End
And that's it. Just when we introduce one of the main villains of the series, the brutal general of the Qur'haddan: Cel'arat.
Maybe one day Jarom and I will pick up Konomancer again. It's a great story with a very rich and expansive background. Even before the invasion of the Qur'haddan, there is much in this world.
We hope you enjoyed following it. It was quite the project indeed.
Monday, July 2, 2012
Friday, June 29, 2012
Thursday, June 28, 2012
Wednesday, June 27, 2012
Sunday, June 24, 2012
Saturday, June 23, 2012
Jarom's Mech Post
I finally finished my four Rogue Space Mechs. When Jared presented me with the rules for RS Mechs, I quickly jumped into makeng up the character sheets(it was mostly the art took forever, mainly due distractions, like catching up on the movies, anime, and games I skipped out on these past two years). Now, these mechs are desinged after the concepts I have for Wartech. my original idea for wartech mechs was inspired by Appleseed's Landmates (a very exo skeleton based design), but now I am designing them based more around Battletech's Protomechs.
The protomech was an awsome concept never fully realized. They never made it into any of the battletech video games, but they made a small debut in one of their sourcebooks. These 4 to 6 meter minimechs had the pilot curled up in the fetal position within the torso. The pilot controls the protomech though neural hookup placed throughout their bodies. When the pilot tries to move within the cramped cockpit, the protomech will react by imitating movement.
My M.C. (Millitary Construct), is basicaly the same. As you look at these types of M.C.s, you'll notice the sphere like abdomen. this sphere is the cockpit (the upper torso is where the battery core is). Individualy, these mechs might look good, but there are plenty of inconsistancies between the four, mainly the size of the abdomen cockpit. these mechs are aranged from light to extra heavy, and the size of the light abdomen is much smaller then the medium abdomen (i will try to pay more attention to these details in the future).
The Kurohyou (i looked up the japanese translation of panther): This light mech was developed in japan originally as a fast response police unit, but when the worlds global relations went south, the Unit 7 Kurohyou, of the 8th Stealth cat mechanized police force was re-purposed as as scout mech in the UES/Japan united militaries.
Naroe: Born and raised in japan, Naroe showed exceptional skill in piloting mechs, and at an early age became a part of the mechanized police force. She followed her "Kurohyou" into the global conflict.
Fiery Death: A medium mech originally made for the purpose of providing battlefield repairs in the heat of combat, but with an obsession with explosions and fire, Jarris added a few "upgrades" that supports the mechs given name.
Jarris: Hailing from England, this mech pilot found his place within the military for long range, and technical support. Jarris became a "gun for hire" when the united kingdom and its military fell apart after the Chinese blasted through Europe.
Falcon Dive: This Russian developed heavy mech combines defense with speed and close combat prowess.
Voltna: A former Russian special forces member, Voltna was put within the Russian mech in an attempt to utilize her skills in the ever escalating mechanized conflicts.
Slug Train: An extra heavy mech that takes the term "extra heavy" to heart. never meant for speed, Bosh assumes the role of heavy support in any combat situation he is sent in. The soldier in the back is for size comparison.
Bosh: A traditional Marine in every way (i guess that's a good enough description).
I have always liked giant mech anime and games, but when I take a good look at the size of those giant death machines, I always wander how gigantic robots would ever be effective in war. the 15 to 20 foot mech seems like the best size for urban and tight quarters combat (even though that size can't fit into most buildings, but hey, that's why there are powered armors{i might have a post in the future with Wartech designs for powered armors).
Thursday, June 21, 2012
Wednesday, June 20, 2012
Tuesday, June 19, 2012
Monday, June 18, 2012
Friday, June 15, 2012
Thursday, June 14, 2012
Jarom's 1st Blog Post
Greetings everyone...
I would have to apologize ahead; this is in all honesty my 1st post, so it might be very sloppy. If you haven’t guessed yet, I am Jared's younger brother, who's art is displayed periodically throughout this Fairly Unkempt blog.The art up top is associated with the Wartech RPG that Jared has only briefly mentioned on this blog (see if you can find the Easter egg in this pic). WarTech is based off an old string of Sci-Fi art I had, involving a far off galaxy where there are no humans, and all the alien races in that sector are in a strained truce, vying over territory, resources, and technology. This is our most recent universe we have developed together in great detail, and hopefully over the course of many play tests, we can have this RPG out for you all to enjoy.
One last thing, I might be unused to it, but please make comments on my art I post and that Jared posts for me. I am looking for constructive criticism, so that I may understand how others view it and how I can improve. Make it "constructive", do not "troll" please.
Well that’s enough of me vomiting my unorganized thoughts.
Tuesday, June 12, 2012
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