My goal is to introduce RPG elements into the game, particularly character creation. You don't choose from a set of pregenerated characters, but you may build your own. The character creation process is as simple as distributing 9 points among 3 stats however you like, choosing a perk, buying a couple items/tech, and that's it. Then your characters can level up with a simple XP system. Whenever they gain a level, you get to choose an additional perk.
|Motion Trackers. Blips. You get the idea.|
The other tokens on the bottom are 'objective' tokens. They too are placed randomly but do not move. They also have numbers underneath. In most scenarios only 1 of those represent the actual mission objective, and the rest are red herrings.
Angry Miniatures, but without using Poker Dice.
There are a lot more special actions and fun rules I have planned, but that give you an idea of the game. Next time I will show off a few of the character pieces I've designed.