Male and Female |
FRAAL
The graceful and wise race of psionics who come from a forgotten past, seeking a new home, and finding it among us here with humanity.- Homeworld: Unknown
- Average Lifespan: 450 years
- Average Height: 1.5m (5 ft)
- Average Weight: 55 kg (120 lbs)
- Current Population: 26 Billion, highest within the Orion League (28%).
Concord Administrator and Fraal |
Fraal Matriarch |
All fraal communicate with themselves via psionic link, but they have also mastered many languages to communicate with others. Powers of the mind have religious significance. They believe all species can share a common ground by touching thoughts and sharing their peace. They are pacifists and believe violence should only be a last resort. Many are foolish in thinking, however, that they will not fight back when pushed. Still, they demonstrate extreme patience, sometimes to the anger of other species. While many find fraal aloof or unemotional, the truth is they have a lot of powerful emotions. They just control them better. They are not physically inclined. They tend to prefer developing their minds instead of bodies. They have large eyes, pale luminous skin, and swept back years. Many are bald, but some have wisps of silver, white, or pale yellow hair. Even the young have an ancient wizened look, which can be intimidating and disconcerting to humans.
Rogue Space Character Ideas
A player may choose to be of the fraal race. He/she must follow the restriction below, but also gains the benefit below.
- Restriction: Technician, Rogue, or Mindwalker(Special) only.
- Benefit: All fraal are psykers, even if they don't have the +2 Empathy normally needed. They can have 1 additional psionic power at level 1.
Postcognition helps solve a crime. |
Character Background: Diplomat
High Attributes: Empathy and Acquiring
Archetype: Rogue or Mindwalker(Special)
You have an uncanny ability to open contact with others, and be a representative of your group. Your empathic abilities give you an upper edge in negotiating and diplomacy. You are also the ship's counselor, keeping watch of the crew's mental health and well being. On more than one occasion you may find yourself at a crime scene, in which case your skills can help. Whether it be through interrogation or investigation, your powers become invaluable. Whatever it is you do exactly, fraal ambassadors and diplomats are always in high demand, especially in the Verge.
Fraal Xenobiologist
Character Background: Scientist
High Attributes: Scientific and Acquiring
Archetype: Technician
One thing that drives builder fraal is curiosity and the desire to learn. You have taken a unique interest in the science of life, and seek out new alien worlds, life, and ecologies. Your mind powers also make you a skilled first contact consul. In the event of meeting other sentient life, you can pick up how their minds work, and create a basic foundation of communication and understanding. On the ship your knowledge of biology can be put to use as a doctor, diagnosing mysterious ailments. You know there is much to be discovered in the young Verge, and so you venture forth in hopes to better understand the universe.
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