The system itself is simple and elegant. As others have said, it is ripe for homebrewing. You really get the impression that it was not built for a specific campaign feel or setting, but to give you the tools and basics needed for making your own. I love seeing what others have made for it, and there is plenty of support out there to keep this game going, which I sincerely hope it will. (Rogue Transmission is something I am particularly excited for)
The other day, a friend and I were discussing rules-lite rpgs. And he told me of one that piqued my interest. It's called minimus, by Ad-astra games. Here it is for download, it's free. What really got me about it is the character creation process. I bring this up because this process could EASILY be implemented for Rogue Space, and with some awesome results.
Here it is in a nutshell:
- After GM has told players of the game's theme, the players each choose a role. Sort of like an archetype.
- Then each player writes down 5 life changing events of their character's past. Try to keep some of them tied to the game's theme.
- Pass your sheet to the player on your left. They will read through your events, and list 7 jobs or skills based on what they've read. Try to pick ones you know the player will have fun with.
- Then the character sheet gets passed once more to the left to the next player. That player looks at the 5 events and 7 skills and writes down 2 special abilities. This can be up to the GM to define what a special ability is.
- After that, the sheets are given back to the original players. Then the player can either remove one of the special abilities, or the GM can assign a flaw to the character.
PS: This sunday my brothers and I are playing Rogue Space-MECHS. The book is pretty much finished, including the sneak peak to the cover you might have caught, but once I've made some changes based on our gameplay, I will be ready to release it here. Stay tuned!