M. Jared Swenson Productions

This blog chronicles my projects, developments, and all things related to tabletop gaming. I will try to avoid rants and reviews. Mostly games I'm developing, and progresses from my campaigns.

Saturday, August 25, 2012

Star*Drive Saturday: Nariac Domain

Last week we covered the technocentric nation of Insight, now it's the:

If you believe in equality among sentients throughout the universe and are hopped up on some pretty awesome cybertech, then you might be a Nariac.
  • Population: 636 Billion Sentients
  • Founding Year: 2267
  • GW2 Alliance: Expansion Pentad
  • Capital World: Naria
  • Dominant Faith: Religion is a practice ridiculed and nearly nonexistent.
  • Notable Locations: Efforts centered on securing the rights to the moons of Pox, a gas giant in the StarMech-controlled Tendril system in the Verge.
When a band of rugged colonists landed on the harsh world of Naria, they had no choice but to unite for survival. What evolved was a slowly explanding community built around equal division of labor. For the longest time the Nariacs thrived without any form of governing body. No sentient was counted above the rest. Each performed their labors of the whole, and each got their equal share. This started as a need to survive but as the influence grew larger, it became an ideology. All Nariacs firmly believe true equality to be the secret to peace and prosperity. Once all is in a union, a utopia can then flourish. Personal property and ownership are a thing of the past. All belongs to the community. Competition, independent corporations, and private enterprises remain forbidden throughout Nariac reaches.

Due to the homeworld of Naria being metal rich and the very strong work ethic of Nariacs, they found a formidable strength during the galactic wars, especially among their allies. Rigorous educational testing places each Nariac in a field suited to his or her ability, even military. Young Nariacs serve a term obediently and they get to keep their military grade cybernetics. The domain has encouraged the development of cybertechnology, and it has grown to an art form. It was adopted originally to help aid labor and has since grown to a dependency and completely acceptable practice. It's also the domain's solution in keeping order. Implants monitor the activity of Nariac citizen-workers and only a few refugees are without the implants. This helps prevent any organized disruption of the domain, but this invasive presense, and utter lack of privacy, is something that even the Nariacs sometimes have difficulty dealing with.

An individual Nariac, the idea is alien, bordering on the obsurd. To describe a Nariac is to describe a member of a thriving community. Each worker-citizen is rewarded with a livelihood, employment, and place to live. The Nariacs contribute their skills and hard labor for the betterment of the whole. In a community where there is no individual property, greed becomes pointless. They believe they have found the perfect system for the betterment of life. Workers of the galaxy, unite!
Left to right: Austrin, Inseer, Nariac, Borealin, and Hatire
Paraphrased from: David Eckleberry, and Richard Baker. Star*Drive Campaign Setting. Wizards of the Coast, Inc. P.O. Box 707 Renton, WA. 98057-0707: Wizards of the Coast / TSR, 1998.

Rogue Space Character Ideas
More than any other people, Nariacs are immersed in technology. Cool metallic surfaces surround the Nariac child, and joining the Nariac nation always entails the integration of circuitry into skin. A player may choose to be a Nariac for his/her race (human only) during character creation. In doing so they begin play with one free piece of cybertech. This piece does not count toward Cykosis or reduce his/her Empathy score. Unfortunately this cybertech also includes an implanted security monitor that reports their movements to the Domain.

Character Background: Doctor
High Attributes: Scientific and Repairing
Archetype: Technician
Elsewhere in the galaxy you have a unique and special skill, but within the Domain it is standard practice for any doctor. Cybersurgery is its own medical study. Knowing the intricacies of making the biological body and mechanical components work together can be challenging. But for you, it's a day in the office. Servicing and installing parts for the many Nariac citizens during your time as a worker-citizen has honed your skills to a rote. The more remote Verge worlds could have use of a talented cybersurgeon such as yourself.

Character Background: Soldier
High Attributes: Fighting and Repairing
Archetype: Warrior
You served your term, you got the great military grade cybertech, but now the community is calling you back into the fold as an equal worker-citizen. Not comfortable with that, and with a love of battle you gained from GW2, you left the Domain. You may have even found a technician who could deactivate your tracking device. You now seek employment as a mercenary in the Verge, where the Domain and its allies cannot reach.

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