M. Jared Swenson Productions

This blog chronicles my projects, developments, and all things related to tabletop gaming. I will try to avoid rants and reviews. Mostly games I'm developing, and progresses from my campaigns.

Friday, June 28, 2013

Wartech Campaign: Experimental Rules (Part 5)

Dynamic Gear System

This is something that Jarom and I have been brainstorming for a while, and something we want to implement in our own game. It's a dynamic gear creation system. Where making the gear for your character is as involved as making your character. We wont be providing a huge list of weapons and armor in a core book and countless sourcebooks, rather a system where you can make your own gear. It allows you to customize it however you need, and keep you updated on pricing, which is the balancing factor. You could potentially create something very devastating, but when it's price starts to get higher than your credits you are given, you begin to think twice about buying it over a decent set of armor or rations and supplies. Our justification in this system is there are countless arms and weapons manufacturing companies and nations in the galaxy, at least one of them is bound to make the thing you are thinking of.

Jarom even ingeniously developed a way that price will go up or down depending on where you get the item from (to show rarity) or what your nation of origin is (to show racism in unfair business practices). For example: My brother, James, who played Gra', the cardoon, was once a shocktrooper for the Hezakian Combine. The Combine garners a lot of discrimination and racism toward the cardoon, but they also make the type of gear he likes and has grown accustomed to. So when James was creating his awesome weapons, he found them to be extremely expensive, because in order to get the features he wanted, they were only available if the weapon was declared to be of Combine make. It even amounted to something like each grenade costing some amount of 1/4th of his monthly salary. However, they were ideal for his character, and on more than one occasion the weapons showed their potency and worth with his fighting style.  It will definitely be one thing some players will have to deal with.

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