M. Jared Swenson Productions

This blog chronicles my projects, developments, and all things related to tabletop gaming. I will try to avoid rants and reviews. Mostly games I'm developing, and progresses from my campaigns.

Friday, June 14, 2013

My wife's first game of D&D (Part 4)

The campaign continues. The party copied down the crude map found in the structure, then ventured outside. Hogel, the orc tracker, noticed a lightly worn trail that lead toward the shores. There was enough foot traffic that suggested more than one trip was made on it by a group of people.

Following the trail they noticed an islander fishing village, still active. They were met with no hostility, only looks of suspicion, and sometimes derision. Attempts at communication were met with shuns and gibberish none recognized. Luckily they noticed a ship off shore, with a small rowboat. The ship was definitely more of the civilized sort, and so was the owner. A gaudily dressed seafaring man named Ferrus. He spoke common, and the native Bu'atu langage as well. He was a trader, and this village was one of many on his route he comes for fish and other island delicacies. He agreed to translate for the party in exchange for something. Luckily Galazbryn, the dwarf warrior, picked up an unknown trinket in the structure, it looked interesting enough to Ferrus that he agreed to help. They were lead to the village's leader, a larger tent and guarded by able bodied tribal men. Inside they were met with a welcome, and after some coaxing, they got the village elder to tell the story of this place, and the structure.

About a year ago, a giant ball of fire fell from the sky, and landed. After the fires cooled, all that remained was the strange structure. Inside were the strange mutated creatures. They were bothersome to the village, but only a nuisance. Thievery mostly. Then came a tribe of warrior woman from far away, they came seeking signs which they believed were the structure. The women emerged from it with a great orb of power. Then the warriors turned on the Bu'atu village and stole supplies and some men, and left to the caves to the north, there they remained. The elder was able to notice the features of Maevik and believed she was of them.

The group wished to go to the marauders and perhaps free the men slaves, and retrieve the golden orb. The elder was kind enough to impart one man who would guide them.

The next day began a 2 day long journey north through the thick jungles. Avoiding dangers along the way thanks to their guide. Once they arrived at the ravine which housed the caves, they noticed the activity. It was definitely inhabited. Their Bu'atu guide refused to go further. The group waited for nightfall before proceeding. Hogel of course scouted it out, gathering intelligence. There were tents outside the cave entrance, and they seemed to be mostly empty. The group decided it would be the best time to attack, so they assaulted the warriors. Maevik recognized some, but there was something off about them. They were paler of skin, slightly rotted flesh similar to the creatures in the structure, and a strange look behind their eyes, almost as if they were mad. The survivors refused to talk. Having silenced them, they cautiously approached the cave entrance, hearing the chanting and pyres inside. Nobody seemed to be alerted to what just happened.

As they got in deeper, they found themselves snuck up on by an entire hunting party that came back, a dozen arrows trained in on them. They dropped there weapons and were lead deep into the caves, into the source of the chanting. Verital, the tiefling warlock, could feel a power emanating from within, one he has only felt since starting this quest, but stronger now than ever. Then in the room there were many more women chanting around a pedestal which carried the golden orb, the one they seeked, and Khyos.

Khyos laughed at the sight of Maevik. Gloating to her younger sister of the new power their tribe achieved. Soon after Maevik was banished, and took the widowmaker, the sign of the right to rule, Khyos had a vision of a new source of power, a new heirloom. Following signs and portents, they were lead here to this place, and this orb. They have been worshiping it and it has granted them power.

Seeing her friends under the spears of the tribeswomen, Maevik saw and opportunity. She challenged her sister for combat over the right to rule. If this new power was true, it would further testify why she was queen. Khyos could not ignore such a challenge, and the 2 were given a rink.

A brave fight ensued. Verital thought of a way to incite fear on the side of Maevik. He subtly ignited her sword in flames. It garnered gasps from the audience, but Maevik was still struggling in her fight. Khyos indeed had a new power. Sometimes her strikes would generate a shock, at times it seemed to be arcing from her. Luckily her cloak given to her by Hogel helped in protection.

Fearing the loss of Maevik, the rest of the group decided to fight against their captors while they were distracted by the melee. The tribeswomen too were gifted with this electric power.

Maevik was still holding out against Khyos, but barely. She tried to speak to her tribeswoman that the sword was still the rightful symbol of power, not the evil corrupting energies of the orb. The women seemed to contemplate it a little, but Khyos reminded them again why she ruled, and her sister ran.

In the fight Maevik was knocked down and hurt terribly. Khyos gloated. But in a last ditch hit, which was sapping the life from Maevik, she delivered a fatal blow. The sword still aflame and brighter than ever shone throughout the room like a beacon. Maevik continued to plead with her tribe that this wasn't the way. Taking unknown and little understood power only worked to damage the pure ways of the amazon warriors. That they needed to return to their homeland, and leave the slaves. The tribeswoman were beginning to see reason as soon as Verital took the orb and covered it up. Like a cloud has been lifted from their minds. They began chanting for Maevik, their queen.

This was where the group parted. Maevik had found her calling with her tribe, to lead them back to their traditional ways, and the path to healing. She said her goodbyes to Galazbryn, who was undoubtedly brave throughout the entire adventure. To Hogel who time and time again proved his skills, and that full-blooded orcs were more than mindless brutes. And to Verital, the extremely handsome, and powerful adept, who had saved them on many occasions.

Having the orb now, they waved goodbye, and activated their homing rings given to them by Sydrick, and found themselves back in the room they once left.

But this was different. All furniture, tapestries, and books were gone. It was empty. In the center was merely a pedestal and a pillow on top, and Sydrick standing beside it. He asked them if they now had the orb, greedily. Verital asked for proof of the reward. With the wave of his hand a chest appeared in the corner, full of gold and shiny trinkets. Sydrick seemed anxious, and impatient, asking abruptly to place the orb on the pedestal. Verital could sense that something was off. Hogel didn't smell Sydrick either, it seemed like there was nothing there.

Verital cautiously set it down, ready for anything. Sydrick laughed, a raucous cackle. Then he disappeared. It was an illusion. The chest of gold was an illusion as well. The group may never know what they had just done, or what may transpire because of it, but things would be set in motion that may change the land of Adyan forever.

The End

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