before in this blog my love for the Alternity game system. There's another aspect of it that I love so much, and that is it's original campaign setting: Star*Drive.
When TSR released the Alternity game system back in 1998, they also released a campaign setting book called Star*Drive. At first glance, Star*Drive would appear to be just a regular space opera that gives Alternity players a default scifi starting point. But upon a deeper look into the setting, you see that it's actually very rich, well thought out, and ripe for much adventure and storytelling.
There are many great scifi space settings that stand out to me, ones that have enough depth to hold on their own and be expansive enough. To me those are Warhammer 40,000, Star Wars EU, Star Trek, Mass Effect, and Star*Drive.
And it is perfect for expanding the Dark Frontier. So I made a small set of pocket-mod booklets
that give you plenty of material for making a Star*Drive campaign. Even if you only borrow some elements for your own Rogue Space game, take a look at them. All are in one download.
The other document just has an expanded character sheet, and blank starship sheets to match some of the new rules featured in the Weapons and Technology booklet above.
Along with the release of these booklets, I will also conduct a weekly feature here on this site. In the spirit of other sites that do weekly features (Mik, I'm looking at you), I will be doing Star*Drive Saturday.
It will cover one aspect each Saturday of Star*Drive, and provide seeds for your own games. Like sample characters, adventures, and technology. Again they will be featured in Rogue Space rules because it is a system that I believe could handle Star*Drive really well, and there is a decent amount of Rogue Space familiarity in my following.